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FAmy-u

Ultimate Amy

Amy can be found in the Original Zombicide Season 1 starter set, her Zombivore figure can be found in the Toxic City Mall and her Ultimate version can be found in Ultimate Survivors #1 .

Popular oppinion is that she is based on the character Abigail "Abby" Sciuto from the TV series N.C.I.S. played by the actress Pauley Perrette .

Officail site Designer notes on Amy Edit

SkillsEdit

Survivor Edit

Blue

  • +1 free Move Action – The Survivor has one extra free Move Action. This Action may only be used as a Move Action.

Yellow

  • +1 Action – The Survivor has an extra Action he may use as he pleases.

Orange

  • +1 free Combat Action – The Survivor has one extra free Combat Action. This Action may only be used for Magic, Melee or Ranged Combat.
  • +1 free Move Action – The Survivor has one extra free Move Action. This Action may only be used as a Move Action.

Red

  • +1 die: Combat – The Survivor’s weapons roll an extra die in Combat (Magic, Melee or Ranged). Dual weapons gain a die each, for a total of +2 dice per Dual Combat Action.
  • +1 to dice roll: Combat – The Survivor adds 1 to the result of each die he rolls on a Combat Action (Magic, Melee or Ranged). The maximum result is always 6.
  • Medic – Once per turn, the Survivor can freely remove one Wounded card from a Survivor in the same Zone. He may also heal himself.

Zombivor Edit

Blue

  • +1 free Move Action – The Survivor has one extra free Move Action. This Action may only be used as a Move Action.

Yellow

  • +1 free Ranged Action – The Survivor has one extra free Ranged Combat Action. This Action may only be used for Ranged Combat.

Orange

  • +1 free Combat Action – The Survivor has one extra free Combat Action. This Action may only be used for Magic, Melee or Ranged Combat.
  • Rotten – At the end of his turn, if the Survivor has not taken a Combat Action, driven a car or piloted a helicopter (passengers are not concerned), and has not produced a Noise token, place a Rotten token next to his base. As long as he has this token, he is totally ignored by any and all types of Zombies (including Losts, but not Zombivors, see Angry Neighbors, Toxic City Mall, or Prison Outbreak) and is not considered a Noise token. Zombies don’t attack him and will even walk past him. The Survivor loses his Rotten token if he takes any Combat Action or makes noise. Even with the Rotten token, the Survivor still has to spend extra Actions to move out of a Zone crowded with Zombies.

Red

  • +1 die: Combat – The Survivor’s weapons roll an extra die in Combat (Magic, Melee or Ranged). Dual weapons gain a die each, for a total of +2 dice per Dual Combat Action.
  • Low profile – The Survivor can’t be targeted by Survivors’ Magic, or Ranged Attacks and can’t be hit by car attacks (in both case, even by rival Survivors’ Attacks). Ignore him when shooting in or driving through the Zone he stands in. Weapons that kill everything in the targeted Zone, like the Molotov/Dragon Fire, still kill him, though.
  • Medic – Once per turn, the Survivor can freely remove one Wounded card from a Survivor in the same Zone. He may also heal himself.

UltimateEdit

Blue

  • +1 free Move Action – The Survivor has one extra free Move Action. This Action may only be used as a Move Action.
  • Medic – Once per turn, the Survivor can freely remove one Wounded card from a Survivor in the same Zone. He may also heal himself.

Yellow

  • +1 free Ranged Action – The Survivor has one extra free Ranged Combat Action. This Action may only be used for Ranged Combat.

Orange

  • +1 free Combat Action – The Survivor has one extra free Combat Action. This Action may only be used for Magic, Melee or Ranged Combat.
  • +1 free Move Action – The Survivor has one extra free Move Action. This Action may only be used as a Move Action.

Red

  • +1 die: Combat – The Survivor’s weapons roll an extra die in Combat (Magic, Melee or Ranged). Dual weapons gain a die each, for a total of +2 dice per Dual Combat Action.
  • +1 to dice roll: Combat – The Survivor adds 1 to the result of each die he rolls on a Combat Action (Magic, Melee or Ranged). The maximum result is always 6.
  • Bloodlust: Combat* – Spend one Action with the Survivor: He moves up to two Zones to a Zone containing at least one Zombie (or rival Survivor). He then gains one free Combat Action.

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